![]() I understand the one point about all classes potentially having the same playstyle (“hold right click…”). Anybody remember back in the days of D2 with the sorc, you could teleport around and cast Frozen Orb - even that mechanic from over 20 years ago was more satisfying than what the wizard currently offers. Yes, I am aware of infinite teleport variations of builds, but they still don’t perform as well as other classes. Seeing how you have 99% of your time spent on wizard, and literally no time spent on other classes, and you’ve never had a HC hero survive to 70, I’m going to say you are the teapot calling the kettle black. Wow, welcome to the forums, what an insightful first post! ![]() Getting rid of useless runes like Reversal and adding something like “after you teleport, you gain 100% movement speed” would be a great start. There’s a few solutions here, mega buff the only skills that don’t require active animation casts which teleport cancels like Explosive Blast or spells that have long duration once cast like Blizzard, Hydra, Blackhole or you improve the Teleport skill as a base and stop trying to add cooldowns to it on everything. Teleport really is more defensive than offensive so when you’re constantly being on the offensive because you’re doing a ‘speed’ it’s a sorely lacking skill for that. When you’re whirlwinding, you’re doing damage, when you’re strafing, you’re doing damage, when you’re steeding, you’re doing damage, when you’re dashing …you get the point. It’s a full stop on damage aside from passive skills like Explosive blast and Hydra which both fall out of the meta. Teleport itself albeit the improvements over the years is still a pretty clunky mobility skill in comparison to other classes. That really isn’t helping the core issue of what OPs saying. There are multiple “infinite teleport” builds for Wizard
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